Comment on "Your Community Managers"

Discussion in 'Headquarters Archive' started by CM Greg, Apr 11, 2014.

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  1. jayr3d

    jayr3d Regular

    would it be possible that the Quest item/frags have a different storage or no storage required at all it takes too much space well i already finally done my quests and opened the space but for others i am sure it would be nice if you have idea of what i mean
     
  2. Rhysingstar

    Rhysingstar Forum Ambassador

    Thank you for your answer.

    It honestly seems as if DSO is trying to get rid of crafting. Yes, the price was lowered, but at 100 gold to craft a legendary item, it simply isn't worth it. The melt value is still 6000 and once spending 100 to craft, who in their right mind would sell for around 2 ?

    There was an increase in drop rates, which was much appreciated, but doesn't make up for it.

    It is easy to open 30 plus legendary items and find nothing of use. As far as uniques go, they are rarer than spotting bigfoot. Add in the variable stats, and you are simply playing a shell game.

    Now consider how many events in a year offer some form of worthwhile gear to be obtained? We (at the upper levels) are forced to grind endlessly in the hopes that the stars will align, the gods will be happy and some magical legendary item falls from the sky.

    At least with cots, I could find them on any map. If I want to farm gold, my options are pretty much limited to farming the parallel worlds to be worth the time.
     
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  3. Muscle

    Muscle Forum Pro

    Just make everything stackable to 999/9999 - Live happily ever after.

    Here are some stuff i'd like to see stack up to 999:

    -Health Potions.

    -Mana/Concentration/Rage Potions.

    -Spirit Stones. (I get alot from gambling with the Jesters - please don't judge ^_^)

    -Mortis Ferry Coins.

    That's all I can remember for now, and a suggestion to increase stack up to 9999 is:

    -Realm Fragments.




    Best Regards,


    Muscle
     
  4. Idiocracy

    Idiocracy Exceptional Talent



    https://board-en.drakensang.com/threads/videos-important-changes-release-139.53955/

    The overall dropchances for legendary items increased by 100% for regular monsters and mini bosses, the overall dropchances for legendary items increased by 200% for all Parallel World monsters.

    So, the boss Destructor does not exist in this ecuation, beacause he's not a part of Parallel World monsters or bosses and so on, and he's neither a regular monster or a mini boss.

    But, when someone says, or writes something like "The overall dropchances for legendary items increased by 100% for regular monsters and mini bosses, the overall dropchances for legendary items increased by 200% for all Parallel World monsters." I, as player, think that I should see some legendary items in drop, items that I didn't see nowhere.

    I ask you again:
    "A promise like that of guaranteed drops has never been made, " ?
    And I send you to:"The overall dropchances for legendary items increased by 100% for regular monsters and mini bosses, the overall dropchances for legendary items increased by 200% for all Parallel World monsters."
    The problem is BP raised the drop from - 101% to -1 % and from -201% to -1% friend.
    I assure you my character didn't see the increased drop of legendary items from patch 139 till now, and I have played other RPGs but in no other game I didn't see so much nonchance that I see here.
    There is no luck in programming my friend.


    Probability: [​IMG]
    Poisson scheme : [​IMG]
    Bernoulli scheme : [​IMG] =
    [​IMG]
    or
    [​IMG]


    or Moivre-Laplace theorem, or the central limit theorem, and so on or so off.
    In my country there is a saiyng :theory is theory, practice is killing us so in this context theory is theory practice is killing the game.
    So, I advise you to rethink your statement, or to rethink and reprogram the drop rates in this "game".
    I write "game" like this beacause game means something that makes someone happy, not a continuous frustration and grind that brings everyone to a point when they say "enough with this ".
    I am sure you can see the results yourself, just enter the "game" and tell me your conclusions.
    I still dont understand the next event and the next event "prize", so it's a mantle that offers 50% reduced mounting time for horses, dogs and so on :confused:, the mantle it's useless Greg :(, who in their right mind will ever ask for a "prize" like this o_O
    It's true, it's a matter of choice, but the choices BP makes are a disaster.
    As a personal choice and beacause this is not a game in the true meaning of the word game, I'm off, and I'm just one of many.
     
    Last edited: Dec 17, 2014
  5. MegaNuker

    MegaNuker Forum Ambassador

    @CM greg-o-lantern
    First off topic how many languages do you know? Multiligual is awsome. :)

    On topic
    1.)Is there a way you could provide the twitch videos after your live presentation. I know this next one is going to be huge.

    2.) Wonder if maybe they should remove some of the work benches from the cities. This might send a message that it is optional way to obtain items. Sometimes game also limit it to level of players. I.e. like daily is limited to lvl 8+.
     
  6. Multi-Sev

    Multi-Sev Forum Overlooker

    They may not have included Destructor in the wording of the update, but I believe he may have been included none-the-less.

    A guild group and I killed him about 5-6 times recently. I received a legendary item every single time he died, except one time, I think. I was quite happily surprised because Khalys-like drops had been the norm from him, for me, and I had complained that - considering the time and resources spent - he should at least drop one legendary item every time. Well, either I (and my whole group - they reported similar drops as my own) was very lucky that day or they have increased the legendary drops from him dramatically.

    Still no uniques, or any usable (for me) items, but that's OK - at least the legendary items melted to some nice GoP. My expenses weren't bad since we switched from using reds to using blue essence after the second run. Overall, it was actually worth it for the GoP I made, probably, and from now on if we get the same, or similar, group together for the weekends we can use blue essences and farm some pretty good glyphs.

    Take Care,

    Sevasten
     
  7. Darwarren

    Darwarren Count Count

    Thanks for math. It's another language for saying what we feel intuitively: Drops should fit normalcy models, not a dissonance schedule designed to play hell with player's sense of achievement.
    Luck is an illusion, an ointment to kill the pain of losing without knowledge.
     
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  8. MegaNuker

    MegaNuker Forum Ambassador

    As far as drop chance and drop rate are concerned the way I view it. Looking as a whole all servers and the same instance level gear the drop rate for normal and mini bosses are on a sliding scale for %. So I would say 50% drop nothing 25% drop Heath sphere 12.5% drop improved 6.25% drop magic 3.12% drop extro .83% drop legendary .83% drop unique. The changed would take .83% from all drop rates or .14% from each. This would still double the drop chance. Now granted this is a rude calculation and I am 100% sure not how DSO does it but hoping to explain it some what. Now other bosses not mentioned Heredur Khaly Destructor and so on. The drop rates to them might be customized to each.
     
  9. trakilaki

    trakilaki Living Forum Legend

    There is no such thing "before our time". When the product is doing good everyone inside the team are taking credits ... but if something goes wrong ... "It wasn't me ... it was before my time" :D
    This is reminding me of the politicians and their promises ... and when they get to the "chair" they say ... "The damage was done by our predecessors ... forget about our promises ... we can't do anything about this now" :D

    What about base stats? We didn't get the answer yet.
     
    Idiocracy likes this.
  10. BigPapa

    BigPapa Forum Overlooker

    I think you are misreading the information provided. It does not say there is a 100% chance drop for a leg item, it says it was increased by 100%. If it had a .005% chance of dropping before, now it is .01%. That is 100% higher (or double). 50 is 100% more than 25. 200% higher than 10 is 30.
     
    Multi-Sev likes this.
  11. Multi-Sev

    Multi-Sev Forum Overlooker

    Right - if Khalys had a 2% chance to drop a legendary before, she now has a 6% chance (200% = x2, so... 2% + (2 x 2%) = 6%). Not a guaranteed drop, by any means.
     
    Last edited: Dec 18, 2014
  12. Rhysingstar

    Rhysingstar Forum Ambassador

    Just like the mindless grinding, increased by 100% :p
     
    Idiocracy likes this.
  13. Idiocracy

    Idiocracy Exceptional Talent

    I wrote in my message "The problem is BP raised the drop from - 101% to -1 % and from -201% to -1% friend.", if you like I can wrote the same as you did with more zeroes :)
    So, in my case with 10K kills at Khaly my drop rate is 0,0000 ......
    The same thing applies here, grinding for 0,0000....
    Since the combining price for items was raised for me daily quests are useless, so I "play" this "game" for exactly 10 or 20 seconds/day, and there are days when I play 0 seconds.
    @Multi-Sev you wrote "Still no uniques, or any usable (for me) items, but that's OK - at least the legendary items melted to some nice GoP" this is not OK, you can go in q6 m2 and with no essences, or buffs, or andermants used you can make 10 times more gliphs that you make in one kill at Destructor.
    and "if Khalys had a 2% chance to drop a legendary before, she now has a 6% chance (200% = x2, so... 2% + (2 x 2%) = 6%). Not a guaranteed drop, by any means." so, it's 6% at Khaly or not ? :confused:
    Is there any luck in programming or not ?
    My friends list it's still red in the "game" cause of this, and about the drop I need more than 100 millions gliphs to raise the items at lvl 50, and I hate grinding in q6 m2 and wasting time for nothing, so a increased drop at all items from .... to ........ will make this a game, and will worth the time spend and so on.
    This is my archer today:
    http://s1349.photobucket.com/user/Idiocracy7/media/today_zps1213cf6c.png.html
    And I made it without grinding endlessly q6 m2 Knights, you can immagine how many hours I played quests and bosses till now.

    Good luck in life, not here.
     
    Last edited: Dec 19, 2014
    GroovieGimp likes this.
  14. Nei

    Nei Advanced

    Hi guys,
    sorry for interrupting the thread of the conversation but..

    I usually don't complain about fairness or whatsoever, but giving a look at these new unique items from mystic cubes I saw this..

    http://www.subeimagenes.com/img/all-1181732.html
    [​IMG]

    Trail of thorns!! I mean.. SERIOUSLY? You gotta be kidding there!
    Is that fair for you?

    Why not the hunting trap? ..people use it at least in pvp to poo on the guy they killed after struggling to succeed!

    The closest skill i consider fair is "Adrenalin"! Am I wrong?

    Edit. just added the pic into the post
     
    Last edited: Dec 26, 2014
    Idiocracy likes this.
  15. MegaNuker

    MegaNuker Forum Ambassador

    @Idiocracy
    Sorry that your not getting a good drop rate I don't 2 ant to upset you just hope that you will soon play the game.

    @Nei
    There are Pauldron that have Hunting trap reduction of time. Adrenaline has Body Control for it's reduction. Please note these items where not thought up when the game was developed but later in the development. Just like putting peperoni on a cooked pizza is not as good as having it there while it was cooked these items are going to have limits. If you don't want the item please melt it. I'd love the melts :)
     
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  16. Idiocracy

    Idiocracy Exceptional Talent

    To explain better to Greg what you wrote here, if you take into consideration that the Trail of thorns consumes 66 concentration points, than youll realize the weapon bonus from that set for Archers it's useless, should have been Adrenalin or Jump.
    Archers dont have a default skill that regenerates concentration like magicians have the rocket, they have adrenalin that regenerates 100% concentration points, but the concentration used/skill it's huge, and I dont eaven wanna write about the timings of skills.
    So archers have a useless weapon from the new unique set.
    Hope you understand we have a reduced cooldown time for a skill that we can't use cause we dont have concentration points. :p
    Play and see how it works or learn to play with archer at full capacity and maybe you'll realize what am I talking about.
    You should have people there in the company that should learn to play with each of the 4 characters from the game, only then you can improove the quality and the pleasure of plaiyng for anyone, in pve and pvp.
    In this picture red marks the jump in the skill tree, and yellow marks the skills thad should be changed ( the wolves near the tree, and Trail of thorns near Devastation ) :
    http://s1349.photobucket.com/user/Idiocracy7/media/skilltree_zps916fe89d.png.html

    Why the wolves near the tree ?
    Beacause it's about the same skill, does nothing new, just that the Tree marks the targets.
    Why Jump time reduced ?
    Cause with Jump archers can escape stun skills, and so on, and Trail of thorns it's useless in pvp, can't use it if you have no concentration points, and it's useless eaven beacause other characters can escape easy from it by stepping sideways.
    Or you could reduce with 25% procent the cooldown for Adrenalin, like a bonus from that weapon.

    In the next picture you will see 3 skills:
    http://s1349.photobucket.com/user/Idiocracy7/media/skilltree_zps1471e3e5.png.html

    1 - It's useless, how can you mark targets from close range :confused:, archers are archers not warrs, and must be albe to fight from long range and from close range not just one.
    2 - It's useless ( too much concentration too little damage ... )
    3 - It's useless ( too much concentration, for a stun escape skill )
    That's all.

    @MegaNuker thank's for understanding :)
    I hope it will worth playing someday.
     
    Last edited: Dec 20, 2014
  17. trakilaki

    trakilaki Living Forum Legend

    That is what I was talking about before that release came live ... I am glad you finally noticed that my observation was true. :p
     
    Last edited: Dec 30, 2014
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  18. vojza

    vojza Board Analyst

    EDIT: So I am probably unlucky guy :(,

    30000 Adermant-5 Gilded Clovers,0 new gems
    500 gold-0Gilded Clovers,0 new gems


    This is bad drop for me :mad:
     
    Last edited: Dec 22, 2014
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  19. fourtwenty68

    fourtwenty68 Board Analyst

    nice,i wont be playing jesters until gold drops n selling gear r increased,and i will never use
    Andermant for jesters. thx 4 the info :D
     
  20. jayr3d

    jayr3d Regular

    exactly what i was expecting
     
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